When VFX industry veterans Jon Campfens and
Peter Denomme founded Switch VFX in early 2004, the idea
was to escape the big-facility environment and start a
boutique that they could believe in. (Campfens had
worked at Canadian giant GVFX, and Denomme was running
Calibre Digital Pictures, which was part of Alliance
Atlantis.) They didn’t count on being the go-to guys for
high-impact horror movies, but as it happens some of
their best gigs have come from the genre — George A.
Romero’s Land of the Dead last year, James Gunn’s
tongue-in-cheek monster movie Slither earlier
this year, and now the box-office behemoth Saw
III.
Switch has kept busy with some
high-profile TV work, including Tilt for ESPN,
last year’s Kojak revamp for USA Network, and an
upcoming BBC/Discovery Channel children’s series called
Dinosapiens, about dinosaurs that have continued
to evolve over millions of years. Switch has also teamed
up with Yowza Animation, which gives some of its artists
the chance to move back and forth from Switch’s
photorealistic environment to a more traditional
animation studio. (Switch contributed a 3D CG element to
Yowza’s work on the 2D-animated Disney sequel Kronk’s
New Groove.) But the studio’s work on Saw III
is no doubt its most notorious to date, and it runs the
gamut from putting a simple chill in the air to making
splatter even splattery-er. We asked co-founder and VFX
Supervisor Jon Campfens to fill us in on what they did.
Read the Q&A, below, then load up our interactive
flash presentation to see some before-and-afters with
more detail on technique.
JON CAMPFENS: The executive
producer, Dan Heffner, and I had worked with before on
Anonymous Rex, a SciFi/Fox production. We’ve
tried to work together on a number of projects since.
He’s been involved with Saw from the beginning,
and with Saw III he became executive producer and
signed me on. Originally it was just going to be a few
shots. The formula for Saw has always been to do
most of the stuff in camera, but there are limitations
to what can be done that way, and the shot count grew on
this one. On Saw there were only a few, on Saw
II there were maybe 50 or so, and this one blossomed
to about 130.
So how did those shots come
together during production?
The biggest
sequence was the freezer sequence. Toronto was going
through a heat wave and they were shooting in a studio,
and it was just so hot. And it was really difficult to
convey that it was cold in there, and the cold was an
important element in that sequence. We decided to add
digital breath to it, and create atmosphere in the
freezer as well. It was very difficult because David
Armstrong, the DP, always has the camera moving all over
the place. It was really hard to find tracking points in
certain areas. I’ve seen a number of films where digital
breath has been successful, but I’ve seen films where it
hasn’t been successful. [Darren Lynn Bousman, the
director] wanted it to be very subtle, just so you got
the feeling psychologically.
What about the
more unsubtle bits?
The special-effects and
make-up guys did a great job, and when we went into post
there were certain things where Darren just wanted to up
the ante. “You know, it works. But we just want to make
work even more.” A lot of what we did was augmentation
of blood and stuff. We were working on it for five to
six months, and some of the shots were really tough to
look at. There was a real battle with the MPAA. They
were saying, ‘No, you’re getting an NC-17.’ So we had to
keep reworking it. We’d be working on shots, and Darren
would go, “Yeah! But we’re never going to be able
to show that.” Some of it will be on the DVD
version. But in certain areas we had to be a little more
subtle than we had hoped. It’s funny, because our lead
compositor, Gudrun Heinze, is a vegan. She doesn’t mind
this at all. She says, “If we’re hurting people, I don’t
care. It’s when they start hurting animals I have a
problem.” That whole rib-cage scene [one of
serial-killer Jigsaw’s victims has her rib cage torn
open by elaborate machinery on screen] was really hard
to look at. You know, you can imagine having your rib
cage just taken out, so all the organs and everything
being held on have to collapse into each other, and we
had to add this river of blood flowing. She had to
create all that stuff and have it collapse in and start
to move just before they do the close-up of the organs
falling out. It’s nasty!
You guys have done
several horror films now, so you have a library of
practical shots you can draw from.
Yes. For
Land of the Dead we shot an enormous amount of
blood and chunks and stuff like that. Romero’s film had
a lot of shots where zombies are getting hit, and
there’s big blood spurts, chunks coming out, and head
explosions. We had a lot of elements we could pull from,
which was really helpful because we didn’t have the
opportunity to shoot a lot of that stuff for Saw
III. So we’re now looking for a cute and cuddly
film.
You need some bunnies and
flowers.
I have two kids, a 3 and a 6 year
old, and they keep asking when they’re going to be able
to see a film I’ve worked on.
Saw III
had a digital intermediate. How does that affect what
you do?
As far as I’m concerned it’s a great
process. Once the scans are made, we don’t have to
record our work back to film. It’s a great tool because
there seems to be a better latitude in color timing,
from what I’ve seen. We work in a digital environment,
and it makes a much better transition from shooting it
to working on it and delivering it. We’ve got a couple
of really good DI places here in Toronto – Cine-Byte and
Deluxe. We actually did the DI at Deluxe, and they did a
great job.
How do you keep color under
control?
It’s always a tricky thing. The
best-case scenario is to always have the stuff come in
color-corrected the way the DP wants it to look. We
usually don’t like to touch and color-correct the main
element. When you do, it just creates problems in the
back end. In this particular project it was quite
difficult because there was an enormous amount of
lighting changes. When our first scans came in, we
actually had to have them redone because it was
difficult to color-correct them the way they intended to
present it at the end. The way David shot it originally
was very different from the way it ended up in the film,
especially the freezer sequence. We shot yellow, and it
wound up going blue. So you definitely want to be
working hand-in-hand with the DI facility so all your
machines have the same LUT they do and you’re working
with the same image.
How were you were able to
understand, when you were doing your work, what the
final look would be?
When he would bring in
the dailies, the editor would do a color-correct
himself. So we had an idea of the end result. And it was
very radical. It was one of those scary processes. As we
were working on shots, we would send stuff to Deluxe to
have a test done to make sure there wasn’t going to be
any problem on the back end, because sometimes what you
do in editorial is a little different from what you can
do on film at the end of the process.
How’s
business in general? Canada’s dollar isn’t as strong
against the U.S. dollar as it used to be.
For
certain industries it’s great. But for the majority of
industries in Canada that’s not a good thing. And now
we’re competing with Eastern Europe, which is becoming
quite strong – Romania and Budapest and such, and the
big push is India and Asia. From what I’m hearing about
India, it’s just incredible what they can do a show
for.
But Indian artists are still working
mainly within the Indian film industry,
right?
Yes, at the moment. But I think that’s
drastically changing. Everything now is done on FTP
sites. It’s phenomenal. It’s so easy to transfer the
material, and quite easy to send the finals as well. In
order for companies to survive, they’re gong to have to
continually, continually improvise. If they have a
10-year business plan and they say, ‘OK, we’re going to
stick to it,’ they’re never going to survive. Larger
companies will always survive, especially down in L.A.,
but it’s the medium-sized ones who are really having
trouble staying afloat, and it’s the smaller boutiques
that are able to control their costs and adapt to the
changing scenery all the time who are going to
survive.
You have to be a businessman as well
as a VFX guy.
Yeah. And I don’t like that!
I’m a sculptor. I went to art school to be creative. And
now it’s a small part of what you have to do.